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Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
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Realtime Scene Editing
Indigo 3.0 introduces realtime scene editing - now you can tweak your materials, and the results will be displayed nearly instantly.
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GPU Accelerated
Indigo 3.0 is GPU accelerated, resulting in speedups of 2-3x without any loss of the excellent image quality Indigo is famous for.
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... Indigo is usually my go-to renderer: it handles massive scenes very well. It loads fast, it's reliable, doesn't crash and produces beautiful results." |
"Since Indigo is a unbiased renderer without many abstract settings and options to tweak for hours like other render engines, you end up quickly with great results!" - Arthur Staschyk. Read Article... |
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Faster, More Powerful
Many changes resulting in improved rendering performance and image quality have been made in the core. Indigo 3.0 produces better images for the same number of samples per pixel as 2.x. |
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Seamless Network Rendering
All the new Indigo 3.0 features work seamlessly with network rendering, which means you can harness the full power of your network to accelerate realtime editing and final rendering. |
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Improved Bump Mapping
Bump mapping is now more accurate, especially with strong bump scaling and in regions of high curvature. Even models with relatively few polygons benefit from the visual quality added by bump maps.
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Improved Subdivision and Displacement
Subdivision and displacement has been greatly improved, with much better UV mapping behaviour and support for mixed triangle+quad meshes. This dramatically improves the quality of subdivided meshes compared to first triangulating them and then applying triangle-based subdivision. |
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